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Building a Level:

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Greyboxing

Starting with grey boxing, I mapped out areas of interest and sized platforming areas according to the player model. My main goal during this phase was to create peak areas of intensity in-between areas of calmer exploration while teaching the player the mechanics

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The player starts with no consequence for failing, where they learn the first mechanic, jumping.

Next, the player moves to a jump with the consequence of falling as restarting. 

The player's next challenge is to get over a larger pit by jumping from pillar to pillar.

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Now the player must avoid moving obstacles by jumping over them. After that, they are lead into a new area that teaches them the second mechanic, soul gathering

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Building the World

My next task was to design and implement the various assets that my game needed to look great, and fit the world.

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JASPER CONLEY'S DEV PORTFOLIO

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